![]() ![]() Stall Penalties will occur if both of the following conditions are met:.Stall Penalties will not occur if there's only two or less remaining heroes in the party.There is also no Stall Penalty during Shieldbreaker's flashback battle. Stall Penalties will not occur if the remaining enemy is a 'large' creature (takes up 2 spaces or more), or the battle is a boss battle. ![]() Enemies spawned by the Stall Penalty penalty will not award additional loot.The Stall Penalty is increased stress across the party, and next turn enemy reinforcements if the player continues to stall.If you disable reinforcements, then you will not receive the below achievement:Ĭomplete the game with default difficulty options Reinforcements can be disabled in the gameplay settings under Combat Delay Penalties, however these settings cannot be altered within Stygian or Blood Moon game modes. The purpose of the penalties is to prevent the player from stalling to heal both health and destress before continuing on with the rest of the dungeon. both having the same prefix, such as "Fungal" or "Cultist"). The reinforcements can be composed of any enemies that may appear in the current dungeon, although the pairs always seem to carry a theme (e.g. The Stall Penalty can be either increased stress across the party, or enemy reinforcements. Whenever the player takes too long to defeat the opposing enemies in either a hallway battle or a room battle, they will suffer Stall Penalty. ![]()
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